Engaging and Motivating Students Online in STEM using 3D Immersive Virtual Learning Environments

Session 4: Thursday, November 10 from 4:00 - 5:00 pm
Thomas K Vaidhyan,CEO,Aten Intelligent Educational Systems Inc
Augustine Chandy,London School of Management & Sciences
Rick Raymer,Director, Games & Simulation,NC BioNetwork


Session Information


  • Location: 102 (Click Here to View the Session Map)
  • Track: New Learning Models
  • Grade Level Focus: K-5|6-8|9-12|High school to college transition
  • Experience Level: Level 101 - For beginners new to the field (0-1 years experience in K-12 Online Learning)|Level 201 - For intermediate level participants (2-4 years experience in K-12 Online Learning)|Level 301 - For advanced participants (5+ years of experience in K-12 Online Learning)
  • Exhibitor: Yes
  • Requires Purchase of Product to Implement: No

Session Description

Motivating students using 3D Immersive game based, STEM Specialized common core course modules in engaging gaming environments with contextual and experiential learning along competency based pathways. Students take on roles of Scientists, Biologists, Geologists, Data Analysts etc. in solving some of the grand challenges in engineering/health. Embedded formative, adaptive & diagnostic assessments, provides real time data for a next generation personalized learning experience.


Session Twitter Hashtag: #vss102s4




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